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1. [issue] ecm stacking - in Assembly Hall [original thread]
well this may seem like a stupid question, but eft didn't let me activate more than one ecm at a time...what am I missing? is it for certain ships only? or skill based?
- by Darth Legatron - at 2008.11.05 01:35:00
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2. gate and sentry guns - in Crime and Punishment [original thread]
how far away will they shoot at you from?
- by Darth Legatron - at 2008.11.04 23:30:00
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3. Stealth Bomber Warfare and Tactics - in Warfare & Tactics [original thread]
hehe we're just going to have to keep arguing about this. obvious you think they're useless and I think they're brilliant. Another reason I like stealth bombers is this: it takes more actual skill to fly them than skill points. If I could ever fi...
- by Darth Legatron - at 2008.11.04 00:28:00
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4. whats this i herd bout missle nerf?? - in Ships and Modules [original thread]
lol wut 12km/s bs? anyways, i would just like missiles to get some similar penalties that turrets get. Also, hybrids should be able to choose damage types with different ammo
- by Darth Legatron - at 2008.11.03 21:42:00
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5. Stealth Bomber Warfare and Tactics - in Warfare & Tactics [original thread]
let's say you have an interceptor or just a frigate for tackling and you decide you want to go ransom some hulks. carebear hulk is sitting at his belt and keeps checking his scanner. He notices an interceptor, but he isn't worried, he can tank/han...
- by Darth Legatron - at 2008.11.03 21:22:00
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6. whats this i herd bout missle nerf?? - in Ships and Modules [original thread]
whoops i guess i forgot to add "please flame me" to the end of my post. Generally it takes longer to warp out than for a missile to hit you. Also, missiles get to pick any damage type while hybrid turrets get only kinetic and thermal. Missiles g...
- by Darth Legatron - at 2008.11.03 04:04:00
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7. Supa l337 BBs!!! - in Crime and Punishment [original thread]
lol tricksterism killed my pod with that broadsword about a month ago. I think Kuger was there too... anyways, nice kills I would probably sell the modules instead of using them, though
- by Darth Legatron - at 2008.11.03 03:04:00
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8. dps in level 4 missions ? - in Ships and Modules [original thread]
by god i think you're right! nvm the part about 50% not being enough then... just make sure your resists are interchangeable for the odd mission that deals large exp or em damage.
- by Darth Legatron - at 2008.11.03 02:36:00
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9. stealthbombers - in Ships and Modules [original thread]
Well I still think that you could make an effective stealth bomber for cheaper than an effective raven. Especially since that t2 cloak really isn't needed. stealth bombers really only need simple modules cause they should be sitting well out of ra...
- by Darth Legatron - at 2008.11.03 02:31:00
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10. dps in level 4 missions ? - in Ships and Modules [original thread]
yeah DPS is needed too... The faster you can kill the high dps bs or even cruisers, the less you have to rely on your tank to be working at high capacity.
- by Darth Legatron - at 2008.11.03 02:24:00
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11. whats this i herd bout missle nerf?? - in Ships and Modules [original thread]
I hope they nerf missiles somewhat, since Caldari and their uber versatile missiles are a bit overpowered. Just my opinion
- by Darth Legatron - at 2008.11.03 02:04:00
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12. stealthbombers - in Ships and Modules [original thread]
well I think that may be a little out of proportion. I don't put t2 on my Nemesis (which only costs 15 mil, btw) because (well half I can't use) I know that they are easily killed, and if it comes to the difference between whether t2 damps will sa...
- by Darth Legatron - at 2008.11.03 02:03:00
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13. dps in level 4 missions ? - in Ships and Modules [original thread]
so, what kind of ship is it? and honestly, I don't think 50% will be enough to tank lev 4. I have problems tanking (although i'm kinda young) level 4 missions and i have upwards of 70 and 80% resist on the main damage types
- by Darth Legatron - at 2008.11.03 01:57:00
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14. Stealth Bomber Warfare and Tactics - in Warfare & Tactics [original thread]
why do you always assume that a SB is alone. SB aren't for solo pvp. IF you go solo, then you can only kill t1 frigs, haulers and whatever else, but why not have just ONE other ship? is it that hard? Is it that hard to have an interceptor on your ...
- by Darth Legatron - at 2008.11.02 01:27:00
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15. Player Police - in Player Features and Ideas Discussion [original thread]
i guess this would work. except when a BA(bad a**) cruiser goes to take out a criminal who happens to be flying a battleship. Then the criminal wins?
- by Darth Legatron - at 2008.10.30 02:17:00
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16. Stealth Bomber Warfare and Tactics - in Warfare & Tactics [original thread]
Merin, obviously you can't read. SB flaming wasn't supposed to be put here. Please remove your uneducated self after being educated about stealth bombers. As if bombs were the only thing you can shoot? how about cruise missiles?? Last time I chec...
- by Darth Legatron - at 2008.10.28 01:52:00
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17. Nemesis - Post-buff - in Ships and Modules [original thread]
But I would actually like to do some FIGHTING in my stealth BOMBER, not my stealth salvager. Maybe you just don't know how to use it, but they are actually pretty good at fighting if you use it right... Stick a couple of them in with a gang, and ...
- by Darth Legatron - at 2008.09.12 00:35:00
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18. Nemesis - Post-buff - in Ships and Modules [original thread]
Edited by: Darth Legatron on 11/09/2008 23:24:21 My setup CURRENTLY is this: high: XT-9000 launcher XT-9000 launcher XT-9000 launcher mid: Phased Muon Sensor Disruptor I (range script) Phased Muon Sensor Disruptor I (range script) Alumel-Wired...
- by Darth Legatron - at 2008.09.11 23:24:00
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19. don't worry, they're not mercs - in Crime and Punishment [original thread]
Funny. This corp who war decced us claimed to be "Mercenaries". They then proceeded to demand 100m ISK for each member or they would hunt us down indefinitely. Doesn't sound like mercenary work to me... btw they failed, too
- by Darth Legatron - at 2008.09.11 22:11:00
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